TextureEncoding class final Assets and loading
How buildTextures stores a cooked texture.
Constructors
- TextureEncoding.etc1s({int quality = 128})
-
Standard ETC1S KTX2 (what
basisu -ktx2writes), several times smaller than universal. Each 4x4 block holds one hue, so color detail blurs; prefer universal for normal maps.const
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override
Constants
- universal → const TextureEncoding
-
The engine's own
.fstexblock format, the default and the better quality of the two.