Input$GameIntegrationLeaderboardInput class
Constructors
- Input$GameIntegrationLeaderboardInput({bool? blur, bool? active, bool? overall, bool? daily, bool? weekly, bool? monthly})
- 
          
            factory
- 
          Input$GameIntegrationLeaderboardInput.fromJson(Map<String, dynamic> data)
- 
          
            factory
Properties
- active → bool?
- 
  
  no setter
- blur → bool?
- 
  
  no setter
- 
  copyWith
  → CopyWith$Input$GameIntegrationLeaderboardInput<Input$GameIntegrationLeaderboardInput> 
- 
  
  no setter
- daily → bool?
- 
  
  no setter
- hashCode → int
- 
  The hash code for this object.
  no setteroverride
- monthly → bool?
- 
  
  no setter
- overall → bool?
- 
  
  no setter
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- weekly → bool?
- 
  
  no setter
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toJson() → Map< String, dynamic> 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  override