Input$QuestActionDefinitionDefinitionGameInput class
Constructors
- Input$QuestActionDefinitionDefinitionGameInput({Enum$GameTypeEnum? gameType, Input$QuestActionDefinitionDefinitionGameQuizzInput? quizz, Input$QuestActionDefinitionDefinitionGameMemoryInput? memory, Input$QuestActionDefinitionDefinitionGameJigsawInput? jigsaw, Input$QuestActionDefinitionDefinitionGamePuzzleInput? sliding})
- 
          
            factory
- 
          Input$QuestActionDefinitionDefinitionGameInput.fromJson(Map<String, dynamic> data)
- 
          
            factory
Properties
- 
  copyWith
  → CopyWith$Input$QuestActionDefinitionDefinitionGameInput<Input$QuestActionDefinitionDefinitionGameInput> 
- 
  
  no setter
- gameType → Enum$GameTypeEnum?
- 
  
  no setter
- hashCode → int
- 
  The hash code for this object.
  no setteroverride
- jigsaw → Input$QuestActionDefinitionDefinitionGameJigsawInput?
- 
  
  no setter
- memory → Input$QuestActionDefinitionDefinitionGameMemoryInput?
- 
  
  no setter
- quizz → Input$QuestActionDefinitionDefinitionGameQuizzInput?
- 
  
  no setter
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- sliding → Input$QuestActionDefinitionDefinitionGamePuzzleInput?
- 
  
  no setter
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toJson() → Map< String, dynamic> 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  override