FSwitch class
A control that allows the user to toggle between checked and unchecked.
Typically used to toggle the on/off state of a single setting.
See:
- https://forui.dev/docs/form/switch for working examples.
- FSwitchStyle for customizing a switch's appearance.
- Inheritance
Constructors
- 
          FSwitch({FSwitchStyle style(FSwitchStyle)?, Widget? label, Widget? description, Widget? error, String? semanticsLabel, bool value = false, ValueChanged<bool> ? onChange, bool enabled = true, bool autofocus = false, FocusNode? focusNode, ValueChanged<bool> ? onFocusChange, DragStartBehavior dragStartBehavior = DragStartBehavior.start, Key? key})
- 
          Creates a FSwitch.
            const
Properties
- autofocus → bool
- 
  True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
  final
- description → Widget?
- 
  The description displayed below the label.
  final
- dragStartBehavior → DragStartBehavior
- 
  Determines the way that drag start behavior is handled.
  final
- enabled → bool
- 
  Whether this switch is enabled. Defaults to true.
  final
- error → Widget?
- 
  The error displayed below the description.
  final
- focusNode → FocusNode?
- 
  An optional focus node to use as the focus node for this widget.
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- key → Key?
- 
  Controls how one widget replaces another widget in the tree.
  finalinherited
- label → Widget?
- 
  The label displayed next to the switch.
  final
- 
  onChange
  → ValueChanged<bool> ?
- 
  Called when the user toggles the switch on or off.
  final
- 
  onFocusChange
  → ValueChanged<bool> ?
- 
  Handler called when the focus changes.
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- semanticsLabel → String?
- 
  The semantic label used by accessibility frameworks.
  final
- style → FSwitchStyle Function(FSwitchStyle)?
- 
  The style. Defaults to FThemeData.switchStyle.
  final
- value → bool
- 
  The current value of the switch.
  final
Methods
- 
  build(BuildContext context) → Widget 
- 
  Describes the part of the user interface represented by this widget.
  override
- 
  createElement() → StatelessElement 
- 
  Creates a StatelessElement to manage this widget's location in the tree.
  inherited
- 
  debugDescribeChildren() → List< DiagnosticsNode> 
- 
  Returns a list of DiagnosticsNode objects describing this node's
children.
  inherited
- 
  debugFillProperties(DiagnosticPropertiesBuilder properties) → void 
- 
  Add additional properties associated with the node.
  override
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode 
- 
  Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
  inherited
- 
  toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String 
- 
  A string representation of this object.
  inherited
- 
  toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String 
- 
  Returns a string representation of this node and its descendants.
  inherited
- 
  toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String 
- 
  Returns a one-line detailed description of the object.
  inherited
- 
  toStringShort() → String 
- 
  A short, textual description of this widget.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited