FTimeFieldControl class sealed
A FTimeFieldControl defines how a FTimeField is controlled.
A Control defines how a widget's state is managed:
- Managed: The widget manages its own controller. Pass configuration parameters directly or provide an external controller for programmatic access.
// Let widget create controller with configuration
FPopover(control: .managed(motion: myMotion, onChange: print));
// Or provide your own controller
FPopover(control: .managed(controller: _myController));
- Lifted: The parent owns the state. Pass the current value and an
onChangecallback. Useful for unidirectional data flow or integrating with external state management.
FPopover(
control: .lifted(
shown: _shown,
onChange: (shown) => setState(() => _shown = shown),
),
)
- Mixed-in types
Constructors
-
FTimeFieldControl.lifted({required FTime? time, required ValueChanged<
FTime?> onChange, Duration duration, Curve curve}) -
Creates lifted state control.
constfactory
-
FTimeFieldControl.managed({FTimeFieldController? controller, FTime? initial, FormFieldValidator<
FTime> ? validator, ValueChanged<FTime?> ? onChange}) -
Creates a FTimeFieldControl.
constfactory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createController(
bool shown) → FTimeFieldController -
Creates a FTimeFieldController.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited