lerp method

Linearly interpolate between this and another FDeterminateProgressMotion using the given factor t.

Implementation

@useResult
FDeterminateProgressMotion lerp(FDeterminateProgressMotion other, double t) =>
    FDeterminateProgressMotion(duration: t < 0.5 ? duration : other.duration, curve: t < 0.5 ? curve : other.curve);