PixelateEffect class

A shader-based pixelation effect.

Snaps pixels to a grid, creating a mosaic / low-resolution look with optional color quantization and animated pixel size pulsing.

{@tool snippet}

GKWidget(
  effect: PixelateEffect(
    pixelSize: 8.0,
    animate: true,
  ),
  trigger: GKTrigger.auto,
)

{@end-tool}

Inheritance

Constructors

PixelateEffect({double pixelSize = 8.0, bool animate = true})
Creates a PixelateEffect.
const

Properties

animate → bool
Whether the pixel size pulses with time for an animated effect.
final
hashCode → int
The hash code for this object.
no setterinherited
pixelSize → double
The size of each pixel block in logical pixels.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context, GKController controller, {Widget? child}) → Widget
Builds the widget tree for this effect.
override
dispose() → void
Override to release resources held by this effect.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited