HapticPatternsPlatform class abstract
The interface platform-specific implementations of haptic_patterns
must implement.
This is the contract HapticPlayer talks to -- it doesn't know or care whether it's backed by a method channel, a mock in tests, or (for third-party platforms) something else entirely.
- Inheritance
-
- Object
- PlatformInterface
- HapticPatternsPlatform
- Implementers
Constructors
- HapticPatternsPlatform()
- Constructs a HapticPatternsPlatform.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
isSupported(
) → Future< bool> - Whether the current device supports haptic feedback at all.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
playInstructions(
List< HapticInstruction> instructions) → Future<void> - Plays a flattened list of HapticInstructions in order.
-
stop(
) → Future< void> - Stops any haptic feedback currently playing.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- instance ↔ HapticPatternsPlatform
-
The default instance of HapticPatternsPlatform to use.
getter/setter pair