WebGL2RenderingContextBase class

Implementers
Available extensions
Annotations
  • @JS.new()
  • @staticInterop

Constructors

WebGL2RenderingContextBase()
factory

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

beginQuery(int target, WebGLQuery query) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

beginTransformFeedback(int primitiveMode) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

bindBufferBase(int target, int index, WebGLBuffer? buffer) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

bindBufferRange(int target, int index, WebGLBuffer? buffer, int offset, int size) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

bindSampler(int unit, WebGLSampler? sampler) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

bindTransformFeedback(int target, WebGLTransformFeedback? tf) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

bindVertexArray(WebGLVertexArrayObject? array) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

clearBufferfi(int buffer, int drawbuffer, dynamic depth, int stencil) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

clearBufferfv(int buffer, int drawbuffer, dynamic values, [int? srcOffset = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

clearBufferiv(int buffer, int drawbuffer, dynamic values, [int? srcOffset = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

clearBufferuiv(int buffer, int drawbuffer, dynamic values, [int? srcOffset = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

clientWaitSync(WebGLSync sync, int flags, int timeout) → int

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, dynamic srcData, [int? srcOffset = 0, int? srcLengthOverride = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, dynamic srcData, [int? srcOffset = 0, int? srcLengthOverride = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

createQuery() → WebGLQuery?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

createSampler() → WebGLSampler?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

createTransformFeedback() → WebGLTransformFeedback?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

createVertexArray() → WebGLVertexArrayObject?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

deleteQuery(WebGLQuery? query) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

deleteSampler(WebGLSampler? sampler) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

deleteSync(WebGLSync? sync) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

deleteTransformFeedback(WebGLTransformFeedback? tf) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

deleteVertexArray(WebGLVertexArrayObject? vertexArray) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

drawArraysInstanced(int mode, int first, int count, int instanceCount) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

drawBuffers(Iterable<int> buffers) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

drawElementsInstanced(int mode, int count, int type, int offset, int instanceCount) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

drawRangeElements(int mode, int start, int end, int count, int type, int offset) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

endQuery(int target) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

endTransformFeedback() → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

fenceSync(int condition, int flags) → WebGLSync?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

framebufferTextureLayer(int target, int attachment, WebGLTexture? texture, int level, int layer) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getActiveUniformBlockName(WebGLProgram program, int uniformBlockIndex) → String?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getActiveUniformBlockParameter(WebGLProgram program, int uniformBlockIndex, int pname) → dynamic

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getActiveUniforms(WebGLProgram program, Iterable<int> uniformIndices, int pname) → dynamic

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getBufferSubData(int target, int srcByteOffset, dynamic dstBuffer, [int? dstOffset = 0, int? length = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getFragDataLocation(WebGLProgram program, String name) → int

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getIndexedParameter(int target, int index) → dynamic

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getInternalformatParameter(int target, int internalformat, int pname) → dynamic

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getQuery(int target, int pname) → WebGLQuery?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getQueryParameter(WebGLQuery query, int pname) → dynamic

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getSamplerParameter(WebGLSampler sampler, int pname) → dynamic

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getSyncParameter(WebGLSync sync, int pname) → dynamic

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getTransformFeedbackVarying(WebGLProgram program, int index) → WebGLActiveInfo?

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getUniformBlockIndex(WebGLProgram program, String uniformBlockName) → int

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

getUniformIndices(WebGLProgram program, Iterable<String> uniformNames) → Iterable<int>

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

invalidateFramebuffer(int target, Iterable<int> attachments) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

invalidateSubFramebuffer(int target, Iterable<int> attachments, int x, int y, int width, int height) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

isQuery(WebGLQuery? query) → bool

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

isSampler(WebGLSampler? sampler) → bool

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

isSync(WebGLSync? sync) → bool

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

isTransformFeedback(WebGLTransformFeedback? tf) → bool

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

isVertexArray(WebGLVertexArrayObject? vertexArray) → bool

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pauseTransformFeedback() → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

readBuffer(int src) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

resumeTransformFeedback() → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

samplerParameterf(WebGLSampler sampler, int pname, dynamic param) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

samplerParameteri(WebGLSampler sampler, int pname, int param) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, [dynamic srcData, int? srcOffset]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

texStorage2D(int target, int levels, int internalformat, int width, int height) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, [dynamic srcData, int? srcOffset = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

toString() → String
A string representation of this object.
inherited
transformFeedbackVaryings(WebGLProgram program, Iterable<String> varyings, int bufferMode) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform1ui(WebGLUniformLocation? location, int v0) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform1uiv(WebGLUniformLocation? location, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform2ui(WebGLUniformLocation? location, int v0, int v1) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform2uiv(WebGLUniformLocation? location, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform3ui(WebGLUniformLocation? location, int v0, int v1, int v2) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform3uiv(WebGLUniformLocation? location, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform4ui(WebGLUniformLocation? location, int v0, int v1, int v2, int v3) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniform4uiv(WebGLUniformLocation? location, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniformBlockBinding(WebGLProgram program, int uniformBlockIndex, int uniformBlockBinding) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniformMatrix2x3fv(WebGLUniformLocation? location, bool transpose, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniformMatrix2x4fv(WebGLUniformLocation? location, bool transpose, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniformMatrix3x2fv(WebGLUniformLocation? location, bool transpose, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniformMatrix3x4fv(WebGLUniformLocation? location, bool transpose, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniformMatrix4x2fv(WebGLUniformLocation? location, bool transpose, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

uniformMatrix4x3fv(WebGLUniformLocation? location, bool transpose, dynamic data, [int? srcOffset = 0, int? srcLength = 0]) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

vertexAttribDivisor(int index, int divisor) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

vertexAttribI4i(int index, int x, int y, int z, int w) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

vertexAttribI4iv(int index, dynamic values) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

vertexAttribI4ui(int index, int x, int y, int z, int w) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

vertexAttribI4uiv(int index, dynamic values) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

vertexAttribIPointer(int index, int size, int type, int stride, int offset) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

waitSync(WebGLSync sync, int flags, int timeout) → void

Available on WebGL2RenderingContextBase, provided by the PropsWebGL2RenderingContextBase extension

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

activeUniformBlocks → int
no setter
alreadySignaled → int
no setter
anySamplesPassed → int
no setter
anySamplesPassedConservative → int
no setter
color → int
no setter
colorAttachment1 → int
no setter
colorAttachment10 → int
no setter
colorAttachment11 → int
no setter
colorAttachment12 → int
no setter
colorAttachment13 → int
no setter
colorAttachment14 → int
no setter
colorAttachment15 → int
no setter
colorAttachment2 → int
no setter
colorAttachment3 → int
no setter
colorAttachment4 → int
no setter
colorAttachment5 → int
no setter
colorAttachment6 → int
no setter
colorAttachment7 → int
no setter
colorAttachment8 → int
no setter
colorAttachment9 → int
no setter
compareRefToTexture → int
no setter
conditionSatisfied → int
no setter
copyReadBuffer → int
no setter
copyReadBufferBinding → int
no setter
copyWriteBuffer → int
no setter
copyWriteBufferBinding → int
no setter
currentQuery → int
no setter
depth → int
no setter
depth24Stencil8 → int
no setter
depth32fStencil8 → int
no setter
depthComponent24 → int
no setter
depthComponent32f → int
no setter
drawBuffer0 → int
no setter
drawBuffer1 → int
no setter
drawBuffer10 → int
no setter
drawBuffer11 → int
no setter
drawBuffer12 → int
no setter
drawBuffer13 → int
no setter
drawBuffer14 → int
no setter
drawBuffer15 → int
no setter
drawBuffer2 → int
no setter
drawBuffer3 → int
no setter
drawBuffer4 → int
no setter
drawBuffer5 → int
no setter
drawBuffer6 → int
no setter
drawBuffer7 → int
no setter
drawBuffer8 → int
no setter
drawBuffer9 → int
no setter
drawFramebuffer → int
no setter
drawFramebufferBinding → int
no setter
dynamicCopy → int
no setter
dynamicRead → int
no setter
float32UnsignedInt248Rev → int
no setter
floatMat2x3 → int
no setter
floatMat2x4 → int
no setter
floatMat3x2 → int
no setter
floatMat3x4 → int
no setter
floatMat4x2 → int
no setter
floatMat4x3 → int
no setter
fragmentShaderDerivativeHint → int
no setter
framebufferAttachmentAlphaSize → int
no setter
framebufferAttachmentBlueSize → int
no setter
framebufferAttachmentColorEncoding → int
no setter
framebufferAttachmentComponentType → int
no setter
framebufferAttachmentDepthSize → int
no setter
framebufferAttachmentGreenSize → int
no setter
framebufferAttachmentRedSize → int
no setter
framebufferAttachmentStencilSize → int
no setter
framebufferAttachmentTextureLayer → int
no setter
framebufferDefault → int
no setter
framebufferIncompleteMultisample → int
no setter
halfFloat → int
no setter
int2101010Rev → int
no setter
interleavedAttribs → int
no setter
intSampler2d → int
no setter
intSampler2dArray → int
no setter
intSampler3d → int
no setter
intSamplerCube → int
no setter
invalidIndex → int
no setter
max → int
no setter
max3dTextureSize → int
no setter
maxArrayTextureLayers → int
no setter
maxClientWaitTimeoutWebgl → int
no setter
maxColorAttachments → int
no setter
maxCombinedFragmentUniformComponents → int
no setter
maxCombinedUniformBlocks → int
no setter
maxCombinedVertexUniformComponents → int
no setter
maxDrawBuffers → int
no setter
maxElementIndex → int
no setter
maxElementsIndices → int
no setter
maxElementsVertices → int
no setter
maxFragmentInputComponents → int
no setter
maxFragmentUniformBlocks → int
no setter
maxFragmentUniformComponents → int
no setter
maxProgramTexelOffset → int
no setter
maxSamples → int
no setter
maxServerWaitTimeout → int
no setter
maxTextureLodBias → int
no setter
maxTransformFeedbackInterleavedComponents → int
no setter
maxTransformFeedbackSeparateAttribs → int
no setter
maxTransformFeedbackSeparateComponents → int
no setter
maxUniformBlockSize → int
no setter
maxUniformBufferBindings → int
no setter
maxVaryingComponents → int
no setter
maxVertexOutputComponents → int
no setter
maxVertexUniformBlocks → int
no setter
maxVertexUniformComponents → int
no setter
min → int
no setter
minProgramTexelOffset → int
no setter
objectType → int
no setter
packRowLength → int
no setter
packSkipPixels → int
no setter
packSkipRows → int
no setter
pixelPackBuffer → int
no setter
pixelPackBufferBinding → int
no setter
pixelUnpackBuffer → int
no setter
pixelUnpackBufferBinding → int
no setter
queryResult → int
no setter
queryResultAvailable → int
no setter
r11fG11fB10f → int
no setter
r16f → int
no setter
r16i → int
no setter
r16ui → int
no setter
r32f → int
no setter
r32i → int
no setter
r32ui → int
no setter
r8 → int
no setter
r8i → int
no setter
r8Snorm → int
no setter
r8ui → int
no setter
rasterizerDiscard → int
no setter
readBuffer → int
no setter
readFramebuffer → int
no setter
readFramebufferBinding → int
no setter
red → int
no setter
redInteger → int
no setter
renderbufferSamples → int
no setter
rg → int
no setter
rg16f → int
no setter
rg16i → int
no setter
rg16ui → int
no setter
rg32f → int
no setter
rg32i → int
no setter
rg32ui → int
no setter
rg8 → int
no setter
rg8i → int
no setter
rg8Snorm → int
no setter
rg8ui → int
no setter
rgb10A2 → int
no setter
rgb10A2ui → int
no setter
rgb16f → int
no setter
rgb16i → int
no setter
rgb16ui → int
no setter
rgb32f → int
no setter
rgb32i → int
no setter
rgb32ui → int
no setter
rgb8 → int
no setter
rgb8i → int
no setter
rgb8Snorm → int
no setter
rgb8ui → int
no setter
rgb9E5 → int
no setter
rgba16f → int
no setter
rgba16i → int
no setter
rgba16ui → int
no setter
rgba32f → int
no setter
rgba32i → int
no setter
rgba32ui → int
no setter
rgba8 → int
no setter
rgba8i → int
no setter
rgba8Snorm → int
no setter
rgba8ui → int
no setter
rgbaInteger → int
no setter
rgbInteger → int
no setter
rgInteger → int
no setter
sampler2dArray → int
no setter
sampler2dArrayShadow → int
no setter
sampler2dShadow → int
no setter
sampler3d → int
no setter
samplerBinding → int
no setter
samplerCubeShadow → int
no setter
separateAttribs → int
no setter
signaled → int
no setter
signedNormalized → int
no setter
srgb → int
no setter
srgb8 → int
no setter
srgb8Alpha8 → int
no setter
staticCopy → int
no setter
staticRead → int
no setter
stencil → int
no setter
streamCopy → int
no setter
streamRead → int
no setter
syncCondition → int
no setter
syncFence → int
no setter
syncFlags → int
no setter
syncFlushCommandsBit → int
no setter
syncGpuCommandsComplete → int
no setter
syncStatus → int
no setter
texture2dArray → int
no setter
texture3d → int
no setter
textureBaseLevel → int
no setter
textureBinding2dArray → int
no setter
textureBinding3d → int
no setter
textureCompareFunc → int
no setter
textureCompareMode → int
no setter
textureImmutableFormat → int
no setter
textureImmutableLevels → int
no setter
textureMaxLevel → int
no setter
textureMaxLod → int
no setter
textureMinLod → int
no setter
textureWrapR → int
no setter
timeoutExpired → int
no setter
timeoutIgnored → int
no setter
transformFeedback → int
no setter
transformFeedbackActive → int
no setter
transformFeedbackBinding → int
no setter
transformFeedbackBuffer → int
no setter
transformFeedbackBufferBinding → int
no setter
transformFeedbackBufferMode → int
no setter
transformFeedbackBufferSize → int
no setter
transformFeedbackBufferStart → int
no setter
transformFeedbackPaused → int
no setter
transformFeedbackPrimitivesWritten → int
no setter
transformFeedbackVaryings → int
no setter
uniformArrayStride → int
no setter
uniformBlockActiveUniformIndices → int
no setter
uniformBlockActiveUniforms → int
no setter
uniformBlockBinding → int
no setter
uniformBlockDataSize → int
no setter
uniformBlockIndex → int
no setter
uniformBlockReferencedByFragmentShader → int
no setter
uniformBlockReferencedByVertexShader → int
no setter
uniformBuffer → int
no setter
uniformBufferBinding → int
no setter
uniformBufferOffsetAlignment → int
no setter
uniformBufferSize → int
no setter
uniformBufferStart → int
no setter
uniformIsRowMajor → int
no setter
uniformMatrixStride → int
no setter
uniformOffset → int
no setter
uniformSize → int
no setter
uniformType → int
no setter
unpackImageHeight → int
no setter
unpackRowLength → int
no setter
unpackSkipImages → int
no setter
unpackSkipPixels → int
no setter
unpackSkipRows → int
no setter
unsignaled → int
no setter
unsignedInt10f11f11fRev → int
no setter
unsignedInt2101010Rev → int
no setter
unsignedInt248 → int
no setter
unsignedInt5999Rev → int
no setter
unsignedIntSampler2d → int
no setter
unsignedIntSampler2dArray → int
no setter
unsignedIntSampler3d → int
no setter
unsignedIntSamplerCube → int
no setter
unsignedIntVec2 → int
no setter
unsignedIntVec3 → int
no setter
unsignedIntVec4 → int
no setter
unsignedNormalized → int
no setter
vertexArrayBinding → int
no setter
vertexAttribArrayDivisor → int
no setter
vertexAttribArrayInteger → int
no setter
waitFailed → int
no setter