gpu library
The GPU layer under just_graphics_engine's renderer.
Nothing here exposes a flutter_gpu type, so this library loads on every
platform; createGpuDevice returns null where Flutter GPU can't run
(the web, Impeller off, Android without Vulkan). NullGpuDevice records
commands instead of drawing, for tests and headless runs.
Classes
- ClipFixup
- The one place the engine's clip space meets Flutter GPU's.
- GpuBuffer
- GPU memory holding vertices, indices or uniforms.
- GpuBufferView
- A range of a buffer, as bound to a draw.
- GpuCaps
- What a GpuDevice can do. Read once when the device is created; the renderer chooses its paths (HDR, MSAA, skinning, compression) from it.
- GpuColorTarget
- One colour attachment.
- GpuCommands
- Commands recorded for one submission.
- GpuDepthTarget
- The depth (and stencil) attachment.
- GpuDevice
- A GPU the renderer draws with.
- GpuPass
- Records draws into one set of targets.
- GpuPipeline
- A vertex and fragment shader with a vertex layout, ready to draw.
- GpuRenderTargets
- What a pass draws into.
- GpuSampler
- How a texture is sampled.
- GpuShader
- One compiled shader stage.
- GpuShaderLibrary
- Compiled shader stages, by name.
- GpuSurface
- A pool of presentable textures Flutter draws as an image.
- GpuSurfaceFrame
- A texture leased from a GpuSurface for one frame.
- GpuTexture
- An image on the GPU.
- GpuTextureDesc
- A texture's size, format and uses.
- GpuUniformBlock
- A uniform block's layout, from shader reflection.
- GpuVertexAttribute
- One attribute read from a vertex buffer.
- GpuVertexBufferLayout
- One vertex buffer slot.
- GpuVertexLayout
- All of a pipeline's vertex buffer slots, slot 0 first.
- NullGpuDevice
- A GpuDevice that draws nothing and records what it was asked to do.
- NullUniformBlock
- A uniform block a NullGpuDevice shader declares.
- PipelineSet
- Every pipeline a renderer draws with, created up front.
- PipelineSpec
- A pipeline the renderer needs, named by its shaders in a bundle.
- RenderTargetPool
- Reuses intermediate render targets (depth, MSAA colour, shadow maps, post-processing buffers) from frame to frame instead of allocating new ones.
- SortKey
- Draw sort keys: one integer per draw, sorted ascending.
- UniformWriter
- Fills one uniform block's bytes: 32-bit floats and ints in host byte order, at member offsets taken from shader reflection.
Enums
- GpuAddress
- What sampling does outside 0..1.
- GpuBlend
- Colour blending presets.
- GpuCompare
- Depth comparison.
- GpuCompression
- A family of block-compressed texture formats a device may support.
- GpuCull
- Which faces to skip.
- GpuFilter
- Texture filtering.
- GpuFormat
- A texture's pixel format.
- GpuIndexType
- Size of each index.
- GpuLoad
- How an attachment starts a pass.
- GpuStorage
- Where a texture lives and who can write it.
- GpuStore
- What happens to an attachment when its pass ends.
- GpuTopology
- What a draw's vertices form.
- GpuVertexFormat
- One vertex attribute's type.
Functions
-
createGpuDevice(
{void onUnsupported(String reason)?}) → GpuDevice? -
On the web there is no Flutter GPU: always null, with the reason given
to
onUnsupported.