Engine class final

Controls the loading and unloading of Sounds.

Should be initialized before doing anything. Should be started to hear any sound.

Available extensions

Constructors

Engine()

Properties

hashCode → int
The hash code for this object.
no setterinherited
isInit → bool
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

init([int periodMs = 10]) → Future<void>
Initializes an engine.
loadSound(AudioData audioData) → Future<Sound>
Copies data to the internal memory location and creates a Sound from it.
loadSoundAsset(String assetPath) → Future<Sound>

Available on Engine, provided by the EngineLoadSoundAsset extension

Loads a sound asset and creates a Sound from it.
loadSoundFile(String filePath) → Future<Sound>
Loads a sound file and creates a Sound from it.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
start() → Future<void>
Starts an engine.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited