Engine class final

Controls loading, unloading and generating of Sounds.

Should be initialized before doing anything. Should be started to hear any sound.

Available extensions

Constructors

Engine()

Properties

hashCode → int
The hash code for this object.
no setterinherited
isInit → bool
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

genNoise(NoiseType type, {int seed = 0, bool doAddToFinalizer = true}) → NoiseSound
Generates a noise sound using given parameters.
genPulse({double freq = 440.0, double dutyCycle = 0.5, bool doAddToFinalizer = true}) → PulseSound
Generates a pulsewave sound using given parameters.
genWaveform(WaveformType type, {double freq = 440.0, bool doAddToFinalizer = true}) → WaveformSound
Generates a waveform sound using given parameters.
init([int periodMs = 10]) → Future<void>
Initializes the engine.
loadSound(TypedData audioData, {bool doAddToFinalizer = true}) → Future<LoadedSound>
Copies data to the internal memory location and creates a LoadedSound from it.
loadSoundAsset(String assetPath) → Future<LoadedSound>

Available on Engine, provided by the EngineLoadSoundAsset extension

Loads a sound asset and creates a LoadedSound from it.
loadSoundFile(String filePath) → Future<LoadedSound>
Loads a file and creates a LoadedSound from it.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
start() → Future<void>
Starts the engine.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited