MeshTriangle constructor
MeshTriangle({
- Uint32List? vertexIndices,
Implementation
MeshTriangle({
Uint32List? vertexIndices,
}) : vertexIndices = vertexIndices ?? Uint32List(3);
MeshTriangle({
Uint32List? vertexIndices,
}) : vertexIndices = vertexIndices ?? Uint32List(3);