Bone class

A node in a skeleton's hierarchy with a transform that affects its children and their attachments. A bone has a number of poses: - getData(): The setup pose data. - getPose(): The unconstrained local pose. Set by animations and application code. - getAppliedPose(): The local pose to use for rendering. Possibly modified by constraints. - World transform: the local pose combined with the parent world transform. Computed on a pose by BonePose::updateWorldTransform(Skeleton) and Skeleton::updateWorldTransform(Physics).

Inheritance
Implemented types

Constructors

Bone(BoneData data, Bone? parent)
parent May be NULL.
factory
Bone.from(Bone bone, Bone? parent)
Copy constructor. Does not copy the child bones.
factory
Bone.fromPointer(Pointer<spine_bone_wrapper> _ptr)

Properties

active ← bool
no getterinherited
appliedPose → BonePose
The pose to use for rendering. If no constraints modify this pose, this is the same as getPose(). Otherwise it is a copy of getPose() modified by constraints.
no setter
children → ArrayBone
The immediate children of this bone.
no setter
data → BoneData
The setup pose data. May be shared with multiple instances.
no setter
hashCode → int
The hash code for this object.
no setterinherited
isActive → bool
Returns false when this won't be updated by Skeleton::updateWorldTransform(Physics) because a skin is required and the active skin does not contain this item. See Skin::getBones(), Skin::getConstraints(), PosedData::getSkinRequired(), and Skeleton::updateCache().
no setterinherited
isPoseEqualToApplied → bool
no setteroverride
nativePtr → Pointer<NativeType>
Get the native pointer for FFI calls
no setteroverride
parent → Bone?
The parent bone, or null if this is the root bone.
no setter
pose → BonePose
The unconstrained pose for this object, set by animations and application code.
no setter
rtti → Rtti
no setteroverride
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

constrained() → void
Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints.
override
dispose() → void
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resetConstrained() → void
Sets the constrained pose to the unconstrained pose, as a starting point for constraints to be applied.
override
toString() → String
A string representation of this object.
inherited
update(Skeleton skeleton, Physics physics) → void
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

isYDown() → bool
rttiStatic() → Rtti
override
setYDown(bool value) → void