Attachment class abstract

The base class for all attachments. Multiple Skeleton instances, slots, or skins can use the same attachments.

Implementers

Constructors

Attachment.fromPointer(Pointer<spine_attachment_wrapper> _ptr)

Properties

hashCode → int
The hash code for this object.
no setterinherited
name → String
no setter
nativePtr → Pointer<NativeType>
Get the native pointer for FFI calls
no setter
refCount → int
no setter
rtti → Rtti
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
timelineAttachment ↔ Attachment?
getter/setter pair
timelineSlots ↔ ArrayInt
getter/setter pair

Methods

copy() → Attachment
dereference() → void
isTimelineActive(ArraySlot slots, int slotIndex, bool appliedPose) → bool
Returns true if the slotIndex or any getTimelineSlots() have an attachment whose getTimelineAttachment() is this attachment.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reference() → void
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

rttiStatic() → Rtti