ColliderShape class sealed

Base class for collision geometry attached to a rigid body.

A collider shape is invisible. A renderer may display any visual model while Jolt uses the shape to calculate contacts, movement, and impulses.

Implementers

Properties

hashCode → int
The hash code for this object.
no setterinherited
nativeA → double
First native shape parameter.
no setter
nativeB → double
Second native shape parameter.
no setter
nativeC → double
Third native shape parameter.
no setter
nativeType → int
Internal identifier passed to the native Jolt adapter.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited