Light class sealed

Base class for reusable render light settings.

Lights belong to the rendering layer, not to Jolt Physics. To create a physical lamp, keep a Light and a rigid body as separate objects and copy the body's position to the light each frame.

Implementers

Properties

castShadows → bool
Whether this light should cast shadows.
final
color → Vector3
RGB color components in the range expected by the renderer.
final
hashCode → int
The hash code for this object.
no setterinherited
intensity → double
Luminous intensity interpreted by the active renderer.
final
nativeType → int
Internal identifier passed to the native renderer.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMessage() → Map<String, Object>
Serializes settings for the native renderer bridge.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited