AngleUniformsGroups class

Constructors

AngleUniformsGroups(RenderingContext gl, AngleInfo info, AngleCapabilities capabilities, AngleState state)

Properties

allocatedBindingPoints → Uint32List
latefinal
buffers ↔ Map
getter/setter pair
capabilities ↔ AngleCapabilities
getter/setter pair
gl ↔ RenderingContext
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
info ↔ AngleInfo
getter/setter pair
maxBindingPoints ↔ int
latefinal
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state ↔ AngleState
getter/setter pair
updateList ↔ Map
getter/setter pair

Methods

allocateBindingPointIndex() → int
bind(UniformsGroup uniformsGroup, AngleProgram? program) → void
createBuffer(UniformsGroup uniformsGroup) → Buffer
dispose() → void
getUniformSize(dynamic value) → Map<String, int>
hasUniformChanged(dynamic uniform, int index, dynamic indexArray, dynamic cache) → bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onUniformsGroupsDispose(dynamic event) → void
prepareUniformsGroup(UniformsGroup uniformsGroup) → AngleUniformsGroups
toString() → String
A string representation of this object.
inherited
update(dynamic uniformsGroup, AngleProgram? program) → void
updateBufferData(Map uniformsGroup) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited