SpotLightShadow class
This is used internally by SpotLights for calculating
shadows.
//Create a WebGLRenderer and turn on shadows in the renderer
final renderer = WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = PCFSoftShadowMap; // default PCFShadowMap
//Create a SpotLight and turn on shadows for the light
final light = SpotLight( 0xffffff );
light.castShadow = true; // default false
scene.add( light );
//Set up shadow properties for the light
light.shadow.mapSize.width = 512; // default
light.shadow.mapSize.height = 512; // default
light.shadow.camera.near = 0.5; // default
light.shadow.camera.far = 500; // default
light.shadow.focus = 1; // default
//Create a sphere that cast shadows (but does not receive them)
final sphereGeometry = SphereGeometry( 5, 32, 32 );
final sphereMaterial = MeshStandardMaterial( { MaterilaProperty.color: 0xff0000 } );
final sphere = Mesh( sphereGeometry, sphereMaterial );
sphere.castShadow = true; //default is false
sphere.receiveShadow = false; //default
scene.add( sphere );
//Create a plane that receives shadows (but does not cast them)
final planeGeometry = PlaneGeometry( 20, 20, 32, 32 );
final planeMaterial = MeshStandardMaterial( { MaterilaProperty.color: 0x00ff00 } );
final plane = Mesh( planeGeometry, planeMaterial );
plane.receiveShadow = true;
scene.add( plane );
//Create a helper for the shadow camera (optional)
final helper = CameraHelper( light.shadow.camera );
scene.add( helper );
- Inheritance
- 
    - Object
- LightShadow
- SpotLightShadow
 
Constructors
- SpotLightShadow()
- The constructor creates a PerspectiveCamera to manage the shadow's view of the world.
Properties
- autoUpdate ↔ bool
- 
  
  getter/setter pairinherited
- bias ↔ double
- 
  
  getter/setter pairinherited
- blurSamples ↔ double
- 
  
  getter/setter pairinherited
- camera ↔ Camera?
- 
  
  getter/setter pairinherited
- focus ↔ double
- 
  
  getter/setter pairinherited
- frameExtents → Vector2
- 
  
  finalinherited
- frustum → Frustum
- 
  
  finalinherited
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- intensity ↔ double
- 
  
  getter/setter pairinherited
- lightPositionWorld → Vector3
- 
  
  finalinherited
- lookTarget → Vector3
- 
  
  finalinherited
- map ↔ RenderTarget?
- 
  
  getter/setter pairinherited
- mapPass ↔ RenderTarget?
- 
  
  getter/setter pairinherited
- mapSize ↔ Vector2
- 
  
  getter/setter pairinherited
- matrix ↔ Matrix4
- 
  
  getter/setter pairinherited
- needsUpdate ↔ bool
- 
  
  getter/setter pairinherited
- normalBias ↔ double
- 
  
  getter/setter pairinherited
- projScreenMatrix → Matrix4
- 
  
  finalinherited
- radius ↔ double
- 
  
  getter/setter pairinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- viewportCount ↔ int
- 
  
  getter/setter pairinherited
- 
  viewports
  → List<Vector4> 
- 
  
  finalinherited
Methods
- 
  clone() → LightShadow 
- 
  Creates a new LightShadow with the same properties as this one.
  inherited
- 
  copy(LightShadow source) → SpotLightShadow 
- 
  Copies value of all the properties from the sourceto this Light.override
- 
  dispose() → void 
- 
  Frees the GPU-related resources allocated by this instance. Call this
method whenever this instance is no longer used in your app.
  inherited
- 
  getFrameExtents() → Vector2 
- 
  Used internally by the renderer to extend the shadow map to contain all
viewports
  inherited
- 
  getFrustum() → Frustum 
- 
  Gets the shadow cameras frustum. Used internally by the renderer to cull
objects.
  inherited
- 
  getViewport(int viewportIndex) → Vector4 
- 
  
  inherited
- 
  getViewportCount() → int 
- 
  Used internally by the renderer to get the number of viewports that need
to be rendered for this shadow.
  inherited
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toJson() → Map< String, dynamic> 
- 
  Serialize this LightShadow.
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  updateMatrices(Light light, {int viewportIndex = 0}) → void 
- 
  Update the matrices for the camera and shadow, used internally by the
renderer.
  override
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited