PureArrayUniform class
- Mixed-in types
Constructors
- PureArrayUniform(dynamic id, ActiveInfo activeInfo, dynamic addr)
Properties
- activeInfo ↔ ActiveInfo
- 
  
  getter/setter pair
- addr ↔ UniformLocation
- 
  
  getter/setter pairinherited
- 
  cache
  ↔ Map<int, dynamic> 
- 
  
  getter/setter pairinherited
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- id ↔ dynamic
- 
  
  getter/setter pairinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- setValue ↔ Function
- 
  
  getter/setter pair
- size ↔ int
- 
  
  getter/setter pairinherited
- type ↔ int
- 
  
  getter/setter pair
Methods
- 
  allocTexUnits(dynamic textures, dynamic n) → Int32List 
- 
  
  inherited
- 
  arraysEqual(Map< int, dynamic> a, dynamic b) → bool
- 
  
  inherited
- 
  copyArray(Map< int, dynamic> a, dynamic b) → void
- 
  
  inherited
- 
  dispose() → void 
- 
  
  inherited
- 
  flatten(List? array, int nBlocks, int blockSize) → List< double> 
- 
  
  inherited
- 
  getPureArraySetter(int type) → dynamic 
- 
  
  inherited
- 
  getSingularSetter(int type) → Function 
- 
  
  inherited
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  setValueM2(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueM2Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueM3(RenderingContext gl, Matrix3? v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueM3Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueM4(RenderingContext gl, Matrix4 v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueM4Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueT1(RenderingContext gl, Texture? v, WebGLTextures textures) → void 
- 
  
  inherited
- 
  setValueT1Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueT2DArray1(RenderingContext gl, Texture? v, WebGLTextures textures) → void 
- 
  
  inherited
- 
  setValueT2DArrayArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueT3D1(RenderingContext gl, Texture? v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueT3DArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueT6(RenderingContext gl, Texture? v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueT6Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV1f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV1fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV1i(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV1iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV1ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV1uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV2f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV2fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV2i(RenderingContext gl, Vector v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV2iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV2ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV2uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV3f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV3fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV3i(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV3iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV3ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV3uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV4f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV4fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV4i(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV4iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV4ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  setValueV4uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void 
- 
  
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  updateCache(dynamic data) → void 
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited