renderers/index library

Properties

lightsFragmentBegin ↔ String
getter/setter pair
lightsParsBegin ↔ String
getter/setter pair
shaderChunk ↔ Map<String, String>
getter/setter pair
shaderLib ↔ Map<String, dynamic>
getter/setter pair
shaderLibStandard ↔ Map<String, dynamic>
getter/setter pair
uniformsLib ↔ Map<String, dynamic>
getter/setter pair

Functions

cloneUniforms(Map<String, dynamic> src) → Map<String, dynamic>
cloneUniformsGroups<T>(dynamic src) → List
getUnlitUniformColorSpace(Renderer renderer) → String
mergeUniforms(dynamic uniforms) → Map<String, dynamic>