MachineStateBuilder constructor
MachineStateBuilder(})
Implementation
MachineStateBuilder(
DataStateKey<MachineTreeStateData> key,
this._initialMachine,
this._isDone,
Logger log,
StateKey? parent, {
required bool isFinal,
StateDataCodec<dynamic>? codec,
Map<String, Object>? metadata,
}) : super._(
key,
isFinal,
MachineTreeStateData,
codec,
log,
parent,
null,
// Machine states do not support filters, they might disrupt the lifecycle
// of the nested machine
[],
metadata,
);