GPURenderer class abstract

GPU rendering abstraction layer.

Provides an interface for future GPU-accelerated rendering via flutter_gpu / Impeller when it becomes stable. Currently serves as documentation of the target API.

When flutter_gpu matures, implement GPURenderer with:

  • gpu.RenderTarget for off-screen rendering
  • gpu.CommandBuffer for batched draw calls
  • gpu.Shader for custom GLSL/Metal shaders
  • gpu.HostBuffer for vertex/index data upload

This allows vrlizate to seamlessly upgrade from Canvas to GPU rendering without changing the scene graph API.

Implementers

Constructors

GPURenderer()

Properties

hashCode → int
The hash code for this object.
no setterinherited
isAvailable → bool
Whether GPU rendering is available on this platform.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

beginFrame(double width, double height) → void
Begins a new render frame.
bindInstancedTransformBuffer(List<double> transforms) → void
Binds a buffer of instance transform matrices for instanced GPU rendering.
bindShader(String vertexShader, String fragmentShader) → void
Binds a shader program.
bindVertexBuffer(List<double> vertices, List<int> indices) → void
Binds a vertex buffer for rendering.
dispose() → void
Releases GPU resources.
draw() → void
Draws the currently bound geometry.
drawInstanced(int instanceCount) → void
Draws the currently bound geometry with instanced rendering.
endFrame() → Future
Ends the frame and returns the rendered image.
initialize() → Future<void>
Initializes the GPU context.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setUniform(String name, dynamic value) → void
Sets a uniform value.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited