NodeEvents<T> class
Events related to node interactions
Constructors
-
NodeEvents({ValueChanged<
Node< ? onCreated, ValueChanged<T> >Node< ? onDeleted, ValueChanged<T> >Node< ? onSelected, ValueChanged<T> ?>Node< ? onTap, ValueChanged<T> >Node< ? onDoubleTap, ValueChanged<T> >Node< ? onDragStart, ValueChanged<T> >Node< ? onDrag, ValueChanged<T> >Node< ? onDragStop, ValueChanged<T> >Node< ? onMouseEnter, ValueChanged<T> >Node< ? onMouseLeave, void onContextMenu(Node<T> >T> node, Offset position)?}) -
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
onContextMenu
→ void Function(Node<
T> node, Offset position)? -
Called on secondary tap on a node (right-click/long-press for context menu)
Receives both the node and the pointer position for menu placement
final
-
onCreated
→ ValueChanged<
Node< ?T> > -
Called when a node is created and added to the graph
final
-
onDeleted
→ ValueChanged<
Node< ?T> > -
Called when a node is deleted from the graph
final
-
onDoubleTap
→ ValueChanged<
Node< ?T> > -
Called when a node is double-tapped
final
-
onDrag
→ ValueChanged<
Node< ?T> > -
Called continuously while a node is being dragged
Useful for real-time updates or validation during drag
final
-
onDragStart
→ ValueChanged<
Node< ?T> > -
Called when node dragging starts
final
-
onDragStop
→ ValueChanged<
Node< ?T> > -
Called when node dragging ends
final
-
onMouseEnter
→ ValueChanged<
Node< ?T> > -
Called when mouse enters a node's bounds
final
-
onMouseLeave
→ ValueChanged<
Node< ?T> > -
Called when mouse leaves a node's bounds
final
-
onSelected
→ ValueChanged<
Node< ?T> ?> -
Called when a node's selection state changes
Receives the selected node, or null if selection was cleared
final
-
onTap
→ ValueChanged<
Node< ?T> > -
Called when a node is tapped
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
copyWith(
{ValueChanged< Node< ? onCreated, ValueChanged<T> >Node< ? onDeleted, ValueChanged<T> >Node< ? onSelected, ValueChanged<T> ?>Node< ? onTap, ValueChanged<T> >Node< ? onDoubleTap, ValueChanged<T> >Node< ? onDragStart, ValueChanged<T> >Node< ? onDrag, ValueChanged<T> >Node< ? onDragStop, ValueChanged<T> >Node< ? onMouseEnter, ValueChanged<T> >Node< ? onMouseLeave, void onContextMenu(Node<T> >T> node, Offset position)?}) → NodeEvents<T> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited