Vector3 class
Class representing a 3D vector.
@author {@link https://github.com/Mugen87|Mugen87}
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- length → double
-
Computes the length of this 3D vector.
no setter
- manhattanLength → double
-
Computes the manhattan length of this 3D vector.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- squaredLength → double
-
Computes the squared length of this 3D vector.
Calling this method is faster than calling {@link Vector3#length},
since it avoids computing a square root.
no setter
- storage → Float32List
-
final
- x ↔ double
-
getter/setter pair
- y ↔ double
-
getter/setter pair
- z ↔ double
-
getter/setter pair
Methods
-
add(
Vector3 v) → Vector3 - Adds the given 3D vector to this 3D vector.
-
addScalar(
double s) → Vector3 - Adds the given scalar to this 3D vector.
-
addVectors(
Vector3 a, Vector3 b) → Vector3 - Adds two given 3D vectors and stores the result in this 3D vector.
-
angleTo(
Vector3 v) → double - Computes the angle between this and the given vector.
-
applyMatrix4(
Matrix4 m) → Vector3 - Multiplies the given 4x4 matrix with this 3D vector
-
applyRotation(
Quaternion q) → Vector3 - Multiplies the given quaternion with this 3D vector.
-
clamp(
Vector3 min, Vector3 max) → Vector3 - Ensures this 3D vector lies in the given min/max range.
-
clone(
) → Vector3 - Creates a new 3D vector and copies all values from this 3D vector.
-
copy(
Vector3 v) → Vector3 - Copies all values from the given 3D vector to this 3D vector.
-
cross(
Vector3 v) → Vector3 - Computes the cross product of this and the given 3D vector and stores the result in this 3D vector.
-
crossVectors(
Vector3 a, Vector3 b) → Vector3 - Computes the cross product of the two given 3D vectors and stores the result in this 3D vector.
-
distanceTo(
Vector3 v) → double - Computes the euclidean distance between this 3D vector and the given one.
-
divide(
Vector3 v) → Vector3 - Divides the given 3D vector through this 3D vector.
-
divideScalar(
double s) → Vector3 - Divides the given scalar through this 3D vector.
-
divideVectors(
Vector3 a, Vector3 b) → Vector3 - Divides two given 3D vectors and stores the result in this 3D vector.
-
dot(
Vector3 v) → double - Computes the dot product of this and the given 3D vector.
-
equals(
Vector3 v) → bool - Returns true if the given 3D vector is deep equal with this 3D vector.
-
extractPositionFromMatrix(
Matrix4 m) → Vector3 - Extracts the position portion of the given 4x4 matrix and stores it in this 3D vector.
-
fromArray(
List< double> array, [int offset = 0]) → Vector3 - Sets the components of this 3D vector from an array.
-
fromMatrix3Column(
Matrix3 m, int i) → Vector3 - Sets the components of this 3D vector from a column of a 3x3 matrix.
-
fromMatrix4Column(
Matrix4 m, int i) → Vector3 - Sets the components of this 3D vector from a column of a 4x4 matrix.
-
fromSpherical(
double radius, double phi, double theta) → Vector3 - Sets the components of this 3D vector from a spherical coordinate.
-
fromUnknown(
List array, [int offset = 0]) → Vector3 -
manhattanDistanceTo(
Vector3 v) → double - Computes the manhattan distance between this 3D vector and the given one.
-
max(
Vector3 v) → Vector3 - Compares each vector component of this 3D vector and the given one and stores the maximum value in this instance.
-
min(
Vector3 v) → Vector3 - Compares each vector component of this 3D vector and the given one and stores the minimum value in this instance.
-
multiply(
Vector3 v) → Vector3 - Multiplies the given 3D vector with this 3D vector.
-
multiplyScalar(
double s) → Vector3 - Multiplies the given scalar with this 3D vector.
-
multiplyVectors(
Vector3 a, Vector3 b) → Vector3 - Multiplies two given 3D vectors and stores the result in this 3D vector.
-
normalize(
) → Vector3 - Normalizes this 3D vector.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reflect(
Vector3 normal) → Vector3 - Reflects this vector along the given normal.
-
set(
double x, double y, double z) → Vector3 - Sets the given values to this 3D vector.
-
squaredDistanceTo(
Vector3 v) → double - Computes the squared euclidean distance between this 3D vector and the given one. Calling this method is faster than calling {@link Vector3#distanceTo}, since it avoids computing a square root.
-
sub(
Vector3 v) → Vector3 - Subtracts the given 3D vector from this 3D vector.
-
subScalar(
double s) → Vector3 - Subtracts the given scalar from this 3D vector.
-
subVectors(
Vector3 a, Vector3 b) → Vector3 - Subtracts two given 3D vectors and stores the result in this 3D vector.
-
toArray(
List< double> array, [int offset = 0]) → List<double> - Copies all values of this 3D vector to the given array.
-
toString(
) → String -
A string representation of this object.
inherited
-
transformDirection(
Matrix4 m) → Vector3 - Transform this direction vector by the given 4x4 matrix.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator [](
int i) → double -
operator []=(
int i, double v) → void