MemorySystem class
Class for representing the memory system of a game entity. It is used for managing, filtering, and remembering sensory input.
@author {@link https://github.com/Mugen87|Mugen87}
Constructors
- MemorySystem([GameEntity? owner])
- Constructs a new memory system.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- memorySpan ↔ double
-
getter/setter pair
- owner ↔ GameEntity?
-
getter/setter pair
-
records
→ List<
MemoryRecord> -
final
-
recordsMap
→ Map<
GameEntity, MemoryRecord> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clear(
) → MemorySystem - Removes all memory records from the memory system.
-
createRecord(
GameEntity entity) → MemorySystem - Creates a memory record for the given game entity.
-
deleteRecord(
GameEntity entity) → MemorySystem - Deletes the memory record for the given game entity.
-
fromJSON(
Map< String, dynamic> json) → MemorySystem - Restores this instance from the given JSON object.
-
getRecord(
GameEntity entity) → MemoryRecord? - Returns the memory record of the given game entity.
-
getValidMemoryRecords(
double currentTime, List< MemoryRecord> result) → List<MemoryRecord> - Determines all valid memory record and stores the result in the given array.
-
hasRecord(
GameEntity entity) → bool - Returns true if there is a memory record for the given game entity.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resolveReferences(
Map< String, GameEntity> entities) → MemorySystem - Restores UUIDs with references to GameEntity objects.
-
toJSON(
) → Map< String, dynamic> - Transforms this instance into a JSON object.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited