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The layer an application is assembled from, as one import: which device to open, the frame surface and run lifecycle, the screens that are not the game, and the input devices Flutter itself does not cover.

0.6.0 #

  • Floors, and no code. Storage, settings, the frame clock and the screens are byte for byte 0.5.0's. flutter3d_backend, flutter3d_session and flutter3d_screens move to ^0.6.0; pad_input and pointer_lock stay at ^0.4.0, which their 0.4.1 covers.
  • What arrives through the barrel is one line wider without this package changing. flutter3d_backend 0.6.0 can try WebGPU on a web build given --dart-define=FLUTTER3D_WEBGPU=true; an application assembled from here gets that by raising the floor and nothing else, because openDevice was always the whole of the question this layer asks.

0.5.0 #

  • No API change. Its floors move to the 0.5.0 packages it assembles.

0.4.0 #

  • No changes of its own; the version moves with the workspace, whose sibling constraints name a single release. The README's closing section now says what the engine around this package is.

0.3.0 #

  • A barrel over flutter3d_backend, flutter3d_session, flutter3d_screens, pad_input and pointer_lock — the five packages an application assembles itself from, none of which know about each other. No code of its own.
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Documentation

API reference

Publisher

verified publisherpleion.dev

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The layer an application is assembled from, as one import: which device to open, the frame surface and run lifecycle, the screens that are not the game, and the input devices Flutter itself does not cover.

Homepage
Repository (GitHub)
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Contributing

Topics

#game-development #game-engine #application

License

MIT (license)

Dependencies

flutter, flutter3d_backend, flutter3d_screens, flutter3d_session, pad_input, pointer_lock

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Packages that depend on flutter3d_app