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elementary
elementary: ^3.2.1 copied to clipboard
188
likes
160
points
5.03k
downloads
This is architecture library with the main goal to split code between different responsibility layers, make code clear, simple, readable and easy testable.#mvvm#architecture#state-management#elementary
watch_it
watch_it: ^1.7.0 copied to clipboard
195
likes
140
points
6.81k
downloads
The simple state management powered by get_it. It allows to observe changes of objects inside the get_it service locator and rebuild the UI accordingly.#state-management#dependency-injection#architecture#get-it
control
control: ^0.2.0 copied to clipboard
37
likes
150
points
538
downloads
Simple state management for Flutter with concurrency support.#architecture#state-management#state#concurrency#controller
elementary_helper
elementary_helper: ^1.0.3 copied to clipboard
12
likes
150
points
4.53k
downloads
A library with a bunch of helpers for elementary library, such as publisher-subscriber implementations, wrappers, etc.#mvvm#architecture#state-management#elementary
utopia_hooks
utopia_hooks: ^0.4.19+2 copied to clipboard
8
likes
150
points
305
downloads
minimal_mvn
minimal_mvn: ^2.0.2 copied to clipboard
38
likes
150
points
86
downloads
A minimal state management solution for Flutter apps using the Model-View-Notifier (MVN) pattern#state-management#mvn#dependency-injection#architecture
uloc
uloc: ^1.1.2 copied to clipboard
4
likes
160
points
83
downloads
flutter_fbi
flutter_fbi: ^1.5.3 copied to clipboard
3
likes
150
points
199
downloads
A state management library for Flutter using Feature-Binder-Interface architecture pattern. Provides clean separation of business logic, state transformation, and UI.#state-management#architecture#flutter#clean-architecture#dart3-compatible
xflutter_cli
xflutter_cli: ^2.6.4 copied to clipboard
5
likes
110
points
357
downloads
Flutter command line tool helps you to generates and/or modifies your Flutter components.#tool#monorepo#architecture#cli#boilerplate
tiny_ecs
tiny_ecs: ^0.4.6 copied to clipboard
2
likes
150
points
64
downloads
A minimal, functional Entity Component System (ECS) for applications that need to manage complex entities with dynamic component sets#ecs#entity-component-system#game-engine#architecture#data-processing
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