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flame
flame: ^1.38.2 copied to clipboard
2.33k
likes
160
points
129k
downloads
vrlizate
vrlizate: ^1.11.0 copied to clipboard
4
likes
160
points
141
downloads
flame_state_machine
flame_state_machine: ^3.1.1 copied to clipboard
5
likes
160
points
40
downloads
A lightweight, type-safe state machine for the Flame game engine, enabling modular and reusable behavior for Flame components.#flame#state-machine#game-development#game-engine#dart
The simulation: a fixed step, an ECS, levels, navigation, saves and replays. Plain Dart, so it runs on a server.#game-development#simulation#game-engine#determinism
flutter3d_editor_core
flutter3d_editor_core: ^0.6.0 copied to clipboard
0
likes
150
points
89
downloads
The headless half of a level editor: a document you can nudge, undo and write back, the handles a pointer hits, and the project a template turns into.#game-development#level-editor#game-engine#tooling
fledge_ecs
fledge_ecs: ^0.1.14 copied to clipboard
0
likes
160
points
55
downloads
A Bevy-inspired Entity Component System (ECS) for Dart and Flutter game development.#ecs#game-engine#game-development#entity-component-system#flutter-games
just_physics_engine
just_physics_engine: ^1.2.2 copied to clipboard
3
likes
150
points
17
downloads
fledge_ecs_annotations
fledge_ecs_annotations: ^0.1.14 copied to clipboard
0
likes
160
points
53
downloads
Annotations for the Fledge ECS framework. Used with fledge_ecs_generator for code generation.#ecs#game-engine#game-development#annotations
fledge_input
fledge_input: ^0.1.14 copied to clipboard
0
likes
160
points
52
downloads
tiny_ecs
tiny_ecs: ^0.5.0 copied to clipboard
3
likes
160
points
8
downloads
A minimal, functional Entity Component System (ECS) for applications that need to manage complex entities with dynamic component sets#ecs#entity-component-system#game-engine#architecture#data-processing
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