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flame
flame: ^1.34.0 copied to clipboard
2.26k
likes
150
points
64.4k
downloads
flame_state_machine
flame_state_machine: ^2.0.3 copied to clipboard
3
likes
160
points
50
downloads
A lightweight, type-safe state machine for the Flame game engine, enabling modular and reusable behavior for Flame components.#flame#state-machine#game-development#game-engine#dart
tiny_ecs
tiny_ecs: ^0.4.6 copied to clipboard
2
likes
150
points
4
downloads
A minimal, functional Entity Component System (ECS) for applications that need to manage complex entities with dynamic component sets#ecs#entity-component-system#game-engine#architecture#data-processing
fledge_physics
fledge_physics: ^0.1.7 copied to clipboard
0
likes
160
points
0
downloads
Physics and collision handling for Fledge ECS game framework#ecs#game-engine#physics#collision#flutter-games
fledge_render_2d
fledge_render_2d: ^0.1.7 copied to clipboard
0
likes
160
points
77
downloads
A Bevy-inspired Entity Component System (ECS) for Dart and Flutter game development.#ecs#game-engine#game-development#entity-component-system#flutter-games
fledge_ecs_annotations
fledge_ecs_annotations: ^0.1.7 copied to clipboard
0
likes
160
points
203
downloads
Annotations for the Fledge ECS framework. Used with fledge_ecs_generator for code generation.#ecs#game-engine#game-development#annotations
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