FieldInstance class
A field is a variable that can be used in the onExecute function of a node.
In addition to the prototype, it holds the data.
Constructors
- FieldInstance({required FieldPrototype prototype, required dynamic data})
- 
          FieldInstance.fromJson(Map<String, dynamic> json, Map<String, FieldPrototype> fieldPrototypes, Map<String, DataHandler> dataHandlers)
- 
          
            factory
Properties
- data ↔ dynamic
- 
  
  getter/setter pair
- editorOverlayController → OverlayPortalController
- 
  
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- 
  key
  → GlobalKey<State< StatefulWidget> >
- 
  
  final
- prototype → FieldPrototype
- 
  
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  copyWith({dynamic data}) → FieldInstance 
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toJson(Map< String, DataHandler> dataHandlers) → Map<String, dynamic> 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited