ActorNode class

Inheritance
Implementers

Properties

allClips → List<List<ActorClip>?>
no setter
allConstraints → List<ActorConstraint>
no setter
artboard ↔ ActorArtboard
getter/setter pairinherited
childOpacity → double
no setter
children → List<ActorComponent>?
no setter
clips → List<ActorClip>?
no setter
collapsedVisibility ↔ bool
getter/setter pair
dependents ↔ List<ActorComponent>?
getter/setter pairinherited
dirtMask ↔ int
getter/setter pairinherited
graphOrder ↔ int
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
idx ↔ int
getter/setter pairinherited
layerEffect → ActorLayerEffectRenderer?
no setter
name → String
no setterinherited
opacity ↔ double
getter/setter pair
parent ↔ ActorNode?
getter/setter pairinherited
renderCollapsed → bool
no setter
renderOpacity → double
no setter
rotation ↔ double
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scaleX ↔ double
getter/setter pair
scaleY ↔ double
getter/setter pair
transform → Mat2D
no setter
translation ↔ Vec2D
getter/setter pair
worldTransform ↔ Mat2D
getter/setter pair
worldTransformOverride ↔ Mat2D?
getter/setter pair
x ↔ double
getter/setter pair
y ↔ double
getter/setter pair

Methods

addChild(ActorComponent component) → void
addConstraint(ActorConstraint constraint) → bool
addPeerConstraint(ActorConstraint constraint) → bool
all(ComponentWalkCallback cb) → bool
completeResolve() → void
override
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
eachChildRecursive(ComponentWalkCallback cb) → bool
findLayerEffect() → void
getWorldTranslation(Vec2D vec) → Vec2D
invalidateShape() → void
makeInstance(ActorArtboard resetArtboard) → ActorComponent
override
markTransformDirty() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDirty(int dirt) → void
override
onParentChanged(ActorNode? from, ActorNode? to) → void
inherited
removeChild(ActorComponent component) → void
resolveComponentIndices(List<ActorComponent?> components) → void
override
toString() → String
A string representation of this object.
inherited
update(int dirt) → void
override
updateTransform() → void
updateWorldTransform() → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorNode? node) → ActorNode
override

Constants

transformDirty → const int
worldTransformDirty → const int