ActorProceduralPath class abstract

Inheritance
Mixed-in types
Implementers

Constructors

ActorProceduralPath()

Properties

allClips → List<List<ActorClip>?>
no setterinherited
allConstraints → List<ActorConstraint>
no setterinherited
artboard ↔ ActorArtboard
getter/setter pairinherited
childOpacity → double
no setterinherited
children → List<ActorComponent>?
no setterinherited
clips → List<ActorClip>?
no setterinherited
collapsedVisibility ↔ bool
getter/setter pairinherited
deformedPoints → List<PathPoint>
no setterinherited
dependents ↔ List<ActorComponent>?
getter/setter pairinherited
dirtMask ↔ int
getter/setter pairinherited
graphOrder ↔ int
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
height ↔ double
getter/setter pair
idx ↔ int
getter/setter pairinherited
isPathInWorldSpace → bool
no setterinherited
isRootPath → bool
no setterinherited
layerEffect → ActorLayerEffectRenderer?
no setterinherited
name → String
no setterinherited
opacity ↔ double
getter/setter pairinherited
parent ↔ ActorNode?
getter/setter pairinherited
pathTransform → Mat2D
no setteroverride
points → List<PathPoint>
no setterinherited
renderCollapsed → bool
no setterinherited
renderOpacity → double
no setterinherited
rotation ↔ double
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scaleX ↔ double
getter/setter pairinherited
scaleY ↔ double
getter/setter pairinherited
shape → ActorShape?
no setterinherited
transform → Mat2D
no setterinherited
translation ↔ Vec2D
getter/setter pairinherited
width ↔ double
getter/setter pair
worldTransform ↔ Mat2D
getter/setter pairinherited
worldTransformOverride ↔ Mat2D?
getter/setter pairinherited
x ↔ double
getter/setter pairinherited
y ↔ double
getter/setter pairinherited

Methods

addChild(ActorComponent component) → void
inherited
addConstraint(ActorConstraint constraint) → bool
inherited
addPeerConstraint(ActorConstraint constraint) → bool
inherited
all(ComponentWalkCallback cb) → bool
inherited
completeResolve() → void
inherited
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
inherited
copyPath(ActorProceduralPath node, ActorArtboard resetArtboard) → void
eachChildRecursive(ComponentWalkCallback cb) → bool
inherited
findLayerEffect() → void
inherited
getPathAABB() → AABB
inherited
getPathOBB() → AABB
inherited
getWorldTranslation(Vec2D vec) → Vec2D
inherited
invalidateDrawable() → void
inherited
invalidatePath() → void
inherited
invalidateShape() → void
inherited
makeInstance(ActorArtboard resetArtboard) → ActorComponent
inherited
markTransformDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDirty(int dirt) → void
override
onParentChanged(ActorNode? from, ActorNode? to) → void
inherited
removeChild(ActorComponent component) → void
inherited
resolveComponentIndices(List<ActorComponent?> components) → void
inherited
toString() → String
A string representation of this object.
inherited
update(int dirt) → void
inherited
updateShape() → void
inherited
updateTransform() → void
inherited
updateWorldTransform() → void
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited