Actor class abstract
- Implementers
Constructors
- Actor()
Properties
- artboard → ActorArtboard?
- 
  
  no setter
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- maxTextureIndex ↔ int
- 
  
  getter/setter pair
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- texturesUsed → int
- 
  
  no setter
- version → int
- 
  
  no setter
Methods
- 
  copyActor(Actor actor) → void 
- 
  getArtboard([String? name]) → ActorArtboard? 
- 
  load(ByteData data, dynamic context) → Future< bool> 
- 
  loadAtlases(List< Uint8List> rawAtlases) → Future<bool> 
- 
  makeArtboard() → ActorArtboard 
- 
  makeColorFill() → ColorFill 
- 
  makeColorStroke() → ColorStroke 
- 
  makeDropShadow() → ActorDropShadow 
- 
  makeEllipse() → ActorEllipse 
- 
  makeGradientFill() → GradientFill 
- 
  makeGradientStroke() → GradientStroke 
- 
  makeImageNode() → ActorImage 
- 
  makeInnerShadow() → ActorInnerShadow 
- 
  makeLayerEffectRenderer() → ActorLayerEffectRenderer 
- 
  makePathNode() → ActorPath 
- 
  makePolygon() → ActorPolygon 
- 
  makeRadialFill() → RadialGradientFill 
- 
  makeRadialStroke() → RadialGradientStroke 
- 
  makeRectangle() → ActorRectangle 
- 
  makeShapeNode(ActorShape? source) → ActorShape 
- 
  makeStar() → ActorStar 
- 
  makeTriangle() → ActorTriangle 
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  readArtboardsBlock(StreamReader block) → void 
- 
  readAtlasesBlock(StreamReader block, dynamic context) → Future< List< Uint8List> >
- 
  readOutOfBandAsset(String filename, dynamic context) → Future< Uint8List> 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited