flutter_map_interactive
library
Classes
-
ActionLayer
-
-
ActionLayerOptions
-
Options for action layer (edit mode actions).
-
ActionMarkerOptions
-
Options for action widget attached to a marker.
-
ActionOverlayOptions
-
Options to configure an action widget attached to an overlay.
-
ActionPolylineOptions
-
Options for action widget attached to a polyline.
-
ActiveMarkerOptions
-
Options for the active state of a marker.
-
ActiveOverlayOptions
-
Options to configure the active state of an overlay.
-
ActivePolylineOptions
-
Options for the active state of a polyline.
-
AutoPanOnDragOptions
-
Options for auto-panning the map when dragging near edges.
-
CollisionLayerBits
-
Defines bitmask constants for various collision layers in the map widget.
Each layer represents a specific interactive or visual element that can be
managed independently for hit-testing, rendering, or event handling.
-
CollisionLayoutBuilder<T>
-
Main widget for managing collision-aware placement.
Handles measuring, layout, and rendering of nodes with collision avoidance.
-
CollisionNode<T>
-
Represents a node/item that can participate in collision detection.
Contains position, size, category, and other metadata.
-
CollisionOptions
-
Configuration for collision detection layout.
-
CollisionPlacement
-
Stores the placement (offset and center) of a collision node after layout.
-
CollisionStrategy
-
-
CombinedSelector<S>
-
-
ConnectorPainter
-
-
CrossTarget
-
-
DragEnded<T>
-
Emitted when a drag operation ends.
-
DragStarted<T>
-
Emitted when a drag operation starts.
-
DragUpdated<T>
-
Emitted during drag updates (position changes).
-
EditHandle
-
A specialized InteractiveMarker used as a draggable handle for editing.
-
EditModeChanged<T>
-
Emitted when edit mode is toggled.
-
EditModeRedoButton
-
-
EditModeToggleButton
-
-
EditModeUndoButton
-
-
EntityDelta<T>
-
Represents a set of changes (added, removed, moved, updated) between two lists of entities.
-
ExpandableMarkerAction
-
-
FlutterMapAnimatedContainer
-
-
FlutterMapContainer
-
-
GestureLayer
-
-
Options for gesture callbacks on a marker.
-
GestureOverlayOptions
-
Options to configure specific gesture callbacks for an overlay.
-
GesturePolylineOptions
-
Options for gesture callbacks on a polyline.
-
GlowOverlay
-
-
HistoryChanged<T>
-
Emitted when the history state changes (after add/remove/update/undo/redo).
-
HoverCleared<T>
-
Emitted when hover is cleared from an item.
-
InheritedInteractiveScope<T extends Object>
-
-
InteractiveController<T>
-
A unified base controller for managing interactive entities
T.
-
InteractiveEnabledGestures
-
Configuration for which gestures are enabled.
-
InteractiveEvent<T>
-
Base sealed class for all interactive events.
-
InteractiveLayerOptions
-
Options for interactive marker layer with active state support.
-
InteractiveLayerState<T extends StatefulWidget, C extends ChangeNotifier>
-
Abstract State class for interactive layers that use a controller.
-
InteractiveMarker
-
A specialized
Marker that carries additional options for advanced features.
-
InteractiveMarkerItemLayer
-
-
InteractiveMarkerLayer
-
A Map Layer that renders
Markers with enhanced capabilities.
-
InteractiveMarkerScope
-
-
InteractiveOptions<T>
-
Main configuration options for interactive layers.
-
InteractiveOverlayImage
-
Represents a single image overlay defined by 4 geographic corners.
-
InteractiveOverlayLayer
-
-
InteractiveOverlayScope
-
-
InteractivePolyline<R extends Object>
-
A wrapper around
Polyline that adds identification and data.
-
InteractivePolylineLayer
-
-
InteractivePolylineScope
-
-
ItemAdded<T>
-
Emitted when an item is added.
-
ItemDeselected<T>
-
Emitted when an item is deselected.
If item is null, all items were deselected.
-
ItemHovered<T>
-
Emitted when an item is hovered.
-
ItemLongPressed<T>
-
Emitted when an item is long-pressed.
-
ItemRemoved<T>
-
Emitted when an item is removed.
-
ItemSelected<T>
-
Emitted when an item becomes selected/active.
-
ItemTapped<T>
-
Emitted when an item is tapped.
-
ItemUpdated<T>
-
Emitted when an item is updated.
-
LabelLayer
-
-
LabelLayerOptions
-
Options for label layer.
-
LabelMarkerOptions
-
Options for label attached to a marker.
-
LabelOverlayOptions
-
Options to configure a label attached to an overlay.
-
LabelPolylineOptions
-
Options for label attached to a polyline.
-
ListenableSelector<T extends Listenable, S>
-
-
MapCenterButton
-
-
MapControlButton
-
-
MarkerAction
-
-
-
MarkerController
-
A unified controller for managing marker state and interactions.
-
MarkerHitboxLayer
-
-
MarkerLayerOptions
-
Base options for marker layers.
-
MarkerOptions
-
Base sealed class for all marker options.
-
MarkerTargetLayer
-
-
MarkerTransientLayer
-
-
MeasureSize
-
-
OrbitStrategy
-
-
OverlayController
-
-
OverlayGestureLayer
-
-
OverlayHandleLayer
-
-
OverlayHandleOptions
-
Options for overlay editing handles.
-
OverlayLayer
-
-
OverlayLayerOptions
-
Options for the overlay layer.
-
OverlayOptions
-
Base sealed class for all overlay options.
-
OverlayTransientLayer
-
-
PolylineController
-
A unified controller for managing polyline state (CRUD) and user interactions (Selection, Hover).
-
PolylineGestureLayer
-
-
PolylineHandleLayer
-
-
PolylineHandleOptions
-
Options for polyline editing handles.
-
PolylineHitboxLayer
-
-
PolylineLayerOptions
-
Options for the polyline layer.
-
PolylineOptions
-
Base sealed class for all polyline options.
-
PolylineTransientLayer
-
-
-
Options for popup layer.
-
Options for popup attached to a marker.
-
Options to configure a popup attached to an overlay.
-
Options for popup attached to a polyline.
-
QuadLatLng
-
-
RadialFanStrategy
-
Collision strategy that samples a radial fan around the anchor.
-
RenderMeasureSize
-
-
SimpleMarkerAction
-
-
SnapBackSpiralStrategy
-
A collision strategy that resolves marker overlaps by snapping them back
along a spiral path. This approach attempts to reposition markers in a
visually appealing spiral pattern, reducing overlap while maintaining
proximity to their original location.
-
SpatialHashGrid
-
Spatial hash grid for fast collision queries.
Divides space into cells and tracks rectangles in each cell.
-
SpatialIndex<T>
-
A generic spatial index for fast 2D range queries on geographical coordinates.
-
StickyGoldenFanStrategy
-
Stable collision strategy with a bounded search budget.
-
StickyNearestStrategy
-
Collision strategy that searches near the previous offset first.
-
StreamListenable<T>
-
-
TransientState<T>
-
-
TrashMarkerAction
-
Functions
-
isInMobileLayer(BuildContext context)
→ bool
-
-
overlayMatrix({required Offset origin, required Size size, required Alignment alignment, required bool rotate, double mapRotationRad = 0.0, EdgeInsets margin = EdgeInsets.zero, Offset pixelOffset = Offset.zero})
→ Matrix4
-
-
overlayRect({required Offset origin, required Size size, required Alignment alignment, required bool rotate, double mapRotationRad = 0.0, EdgeInsets margin = EdgeInsets.zero, Offset pixelOffset = Offset.zero})
→ Rect
-
-
resolveMarkerScale(Marker m, {MarkerLayerOptions? options, bool active = false, bool touch = false})
→ double
-
Typedefs
-
CollisionItemBuilder<T>
= Widget? Function(BuildContext context, MapCamera cam, CollisionNode<T> node, CollisionPlacement placement)
-
Signature for building a widget for a collision node at its placement.
-
CollisionNodesBuilder<T>
= List<CollisionNode<T>> Function(BuildContext context, MapCamera cam)
-
Signature for building a list of collision nodes for the layer.
-
Eq<S>
= bool Function(S a, S b)
-
-
InteractiveCallback<T>
= void Function(T entity)
-
-
InteractState
= ({bool drag, bool isEditing, bool longPress, bool tap})
-
-
MarkerActionBuilder
= Widget Function(BuildContext context, Marker marker, {MarkerController? controller})
-
-
MarkerActionCallback
= void Function(Marker marker, {MarkerController? controller})
-
-
MarkerWidgetBuilder
= Widget Function(BuildContext context, MarkerController controller, Marker marker)
-
-
OnEntityChangedCallback<T>
= void Function(T entity)
-
-
OnEntityDeltaCallback<T>
= void Function(EntityDelta<T> delta)
-
-
OnSpatialUpdateCallback<T>
= void Function(T entity, T oldEntity)
-
-
SelectorFn<T extends Listenable, S>
= S Function(T notifier)
-
-
SelHoverState
= ({bool isActive, bool isHovered})
-